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#define IMPROVED_MBLUR // # Seems to break Motion Blur and Anti-Aliasing altogether Adjust the blur amount with "r2_mblur" in the console. #define USE_MBLUR //Enables Motion Blur # This forces Motion Blur on like -mblur. I am not sure if F32 needs or it should avoid it #define USE_SUNMASK //Enables sun shadow masking # Seems to be the line that produces shadows based on sun orientation. Applies to flashlight, and to world if SUN_FILTER is enabled. #define USE_SJITTER //Uses shadow jittering, a modern method of smoothing out shadow edges.
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Also makes the environment much brighter and natural.
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#define SUN_SHAFTS // Enables Sun Shafts (god rays) # Only noticable on Full Dynamic Lighting, looks very nice but causes poor performance on some computers. #define SSAO // Enables Screen Space Ambient Occlusion # Looks good if you are stuck on Object Dynamic Lighting #define PARALLAX_OCCLUSION // Enables Parallax Occlusion Mapping # Makes surfaces look bumpy and 3d at the cost of fps. #define DEPTH_OF_FIELD // Enables Depth Of Field # Blurs objects in the distance Feature Enable/Disable: Comment a feature (Add the //) to disable, or uncomment (Remove the //) to enable. Note - You can enable features in the shaders for improved The best bit is that it is confirmed to improve performance, reduce stuttering and also reduce the amount of memory error related crashes. The problem is that it doesn't work very well and 'noprefetch' is used to fix this up. This has been known to correct problems with the pre-existing prefetching system that loads files to be used onto the RAM. It is common place amongst the STALKER community to use the launch Also make sure you aren't running something that is CPU intensive while you are playing STALKER. If you are already hogging for performance it is time to cut threads and end a few processes to free up some RAM and CPU cycles. Personally I skip this step because I don't use anti-virus or fifty little programs and instant messengers that hang in the task bar. Yes, yes, we see this step in every performance guide.
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Assuming you have already toyed with a few of the ingame settings here are a few tips to help you get the peak performance out of the game. I used to use a NVIDIA 9600GT 512mb and I have played Shadow of Chernobyl and Call of Pripyat at almost maximum settings at a playable framerate. The developers made an excellent game so it is up to the community to improve the game performance. Most people who play any of the STALKER games always complain about lag and unoptimisation.
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